A+: Client/Server
The roles of each computer in a client/server network are distinctive,
affecting both the hardware used in each computer and the software
installed in each computer. In a client/server environment there are
many advantages including centralized administration, better sharing
capabilities, scalability, and possibly increased security.
Most departmental and larger networks are client/server networks. The networks controlled by Windows Server 2008 and 2003, Windows 2000 Server, and Novell NetWare servers are examples of client/server networks.
One example is a server with three workstations, each of which is using a different shared resource: One is using the server’s inkjet printer, one is printing to the server’s laser printer, and one is copying a file to the server’s RAID array.
Most departmental and larger networks are client/server networks. The networks controlled by Windows Server 2008 and 2003, Windows 2000 Server, and Novell NetWare servers are examples of client/server networks.
One example is a server with three workstations, each of which is using a different shared resource: One is using the server’s inkjet printer, one is printing to the server’s laser printer, and one is copying a file to the server’s RAID array.
Servers
A server
is a computer on the network that provides other computers (called
clients or workstations) with access to resources, such as disk drives,
folders, printers, modems, scanners, and Internet access. Because these
resources can be used by different computers over the network, they are
called shared resources.
Servers can also be used for different types of
software and tasks. For example, application servers run tasks for
clients, file servers store data and program files for clients, and mail
servers store and distribute email to clients.
Servers typically have more powerful hardware
features than typical PCs, such as SCSI or SATA RAID arrays or network
attached storage for hard disk storage, larger amounts of RAM, hot-swap
power supplies, and server-optimized network adapters. However, because
servers are not operated by an individual user, they often use
low-performance integrated or PCI video and might be managed remotely
rather than with a keyboard or monitor connected directly to the server.
Clients
A client
is a computer that uses the resources on a server. Typical examples of
client computers include Windows Vista, XP, and 2000. Depending on the
network operating system in use, clients and servers can be separate
machines or a client can act as
a server and a server can act as a client. Clients can refer to servers
either by assigning drive letters to shared folders or by using a Universal Naming Convention (UNC) path name to refer to the server.
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